diff --git a/index.html b/index.html
index ea9ceadee1a54e4eb9164c46f54202dc430d1d69..e539e9f517b777835637849439f534c17b7af5b5 100644
--- a/index.html
+++ b/index.html
@@ -31,7 +31,7 @@
 
 
         <label>
-            <span>Pong mode</span>
+            <span>Pong mode; not playable :(</span>
             <input id="pong-mode" type="checkbox">
         </label>
 
diff --git a/js/Engine.js b/js/Engine.js
index ddac21b3444916a4facb29d689e278d5407e4d81..17963318815bb63857e0e73bb4daa6ee0dd13fb7 100644
--- a/js/Engine.js
+++ b/js/Engine.js
@@ -326,9 +326,10 @@ export class Ball extends CollisionBox {
 		if (this.collisionPartners.some(partner => this.collidesWithFuture(partner))) {
 			// leide
 			// console.log("aua", this.$auas)
-			const $aua = this.$auas[Math.floor(this.$auas.length * Math.random())];
-			$aua.currentTime = 0;
-			$aua.play();
+			// const $aua = this.$auas[Math.floor(this.$auas.length * Math.random())];
+			// $aua.currentTime = 0;
+			// $aua.play();
+			console.log("aua")
 		}
 
 		this.spd = spdChangeMatrix.leftMultiplyV(this.spd);
diff --git a/js/script.js b/js/script.js
index 41d0a05fb436484107f98e00e4504521770fd83b..f9a6289748196ace950aedd55e3418af6e9760b5 100644
--- a/js/script.js
+++ b/js/script.js
@@ -416,7 +416,7 @@ const ball = new Ball(
 	new Vector(5, 5)
 );
 
-ball.$auas = document.querySelectorAll(".aua");
+// ball.$auas = document.querySelectorAll(".aua");
 
 ball.collisionPartners = [...boundingBoxes, ...bats];
 ball.resetCollisionPartners = [boundingBoxes[0], boundingBoxes[0]];